Lecture 1: Introduction to Computers
Definition and Main Functions
- Computer: A multipurpose electronic device that accepts input, processes data, stores it, and produces output, all according to a series of stored instructions.
- Four Main Functions:
- Accept Data (Input).
- Process Data.
- Produce Output.
- Store Results.
Powerful Characteristics of Computers
- Speed: Can process millions of instructions per second.
- Accuracy: Performs calculations with 100% accuracy.
- Diligence: Can perform millions of tasks with the same consistency and accuracy without fatigue.
- Versatility: Capable of performing different kinds of work with the same accuracy and efficiency.
Computer Generations
- First Generation (1940-1956): Used Vacuum Tubes.
- Second Generation (1956-1963): Used Transistors, making them smaller and more energy-efficient.
- Third Generation (1964-1971): Used Integrated Circuits (ICs).
- Fourth Generation (1971-Present): Used Microprocessors.
- Fifth Generation (Present & Future): Based on Artificial Intelligence (AI).
Lecture 2: Computer System Hardware
Central Processing Unit (CPU)
- Processor: The "brain" of the computer. It consists of two main components:
- Arithmetic Logic Unit (ALU): Executes arithmetic (add, subtract) and logical (comparison) operations.
- Control Unit (CU): Organizes and coordinates the activities of all other units in the computer.
- Registers: High-speed memory inside the CPU for temporarily storing data and instructions. Word size (e.g., 32-bit, 64-bit) refers to the register size.
Memory
- Random Access Memory (RAM): Volatile memory that temporarily stores data during processing. It loses its contents when power is off.
- Read-Only Memory (ROM): Non-volatile memory containing essential programs like the BIOS.
- Cache Memory: A small, fast memory that acts as a buffer between the CPU and main memory to speed up data access. It is volatile.
Motherboard and its Components
- Motherboard: The main printed circuit board that connects all computer components.
- Northbridge: Handles high-speed communications between the CPU, RAM, and graphics card.
- Southbridge: Slower than the Northbridge; manages peripherals like USB, BIOS, and other I/O ports.
- Bus: A set of wires connecting different components. The three main types are the Data Bus, Address Bus, and Control Bus.
- BIOS (Basic Input/Output System): A program on a ROM chip that loads the operating system when the computer starts up.
Lecture 3: Number Systems
Core Number Systems
- Decimal (Base 10): Uses 10 symbols (0-9).
- Binary (Base 2): Uses 2 symbols (0 and 1). A single binary digit is a Bit.
- Octal (Base 8): Uses 8 symbols (0-7).
- Hexadecimal (Base 16): Uses 16 symbols (0-9 and A-F).
Conversions
- From Any Base to Decimal: Multiply each digit by its positional weight (base raised to the power of the position) and sum the results.
- From Decimal to Any Base (Integers): Use repeated division by the target base until the quotient is zero. The remainders, read from bottom to top, form the new number.
- From Decimal to Any Base (Fractions): Use repeated multiplication of the fractional part by the target base. The integer part of each result forms the new number.
Conversion Shortcuts (Binary ↔ Octal/Hex)
- Binary to Octal: Group binary digits into sets of 3 (starting from the point), and convert each group to its octal equivalent.
- Binary to Hexadecimal: Group binary digits into sets of 4, and convert each group to its hexadecimal equivalent.
- Octal/Hexadecimal to Binary: Replace each digit with its 3-bit (for octal) or 4-bit (for hexadecimal) binary equivalent.
Lecture 4: Computer Software
Types of Software
- System Software: Manages hardware resources and provides essential services. It acts as an interface between the user, application software, and hardware.
- Application Software: Programs designed for end-users to perform specific tasks (e.g., Word Processor, Web Browser).
System Software Components
- Operating System (OS): The core software that manages all hardware and software. Examples: Windows (Single-User, Multi-Task), Linux (Multi-User, Multi-Task).
- Device Drivers: Controls a specific hardware device.
- Language Translators: Convert programming languages into machine code.
- Compiler: Translates the entire program at once (e.g., C++).
- Interpreter: Translates the program one line at a time (e.g., Python).
- Assembler: Converts assembly language into machine code.
- Utility Software: Optimizes, maintains, and controls computer resources (e.g., Antivirus, Disk Cleanup).
Lecture 5: Programming Fundamentals
Program Development Life Cycle (PDLC)
- Problem Analysis: Understand the problem and requirements.
- Program Design: Write an algorithm, draw a flowchart, or write pseudocode.
- Coding: Write the program in a chosen programming language.
- Testing & Debugging: Find and remove syntax errors (compiler/interpreter) and logical/semantic errors (incorrect output).
- Documentation & Maintenance: Document the program for future use and perform updates.
Algorithms and Flowcharts
- Algorithm: An ordered sequence of finite, well-defined, unambiguous instructions for completing a task.
- Flowchart: A diagrammatic representation of an algorithm. Key symbols:
- Oval: Start/End
- Parallelogram: Input/Output
- Rectangle: Process
- Diamond: Decision
Control Structures
- Sequential: Instructions are executed in linear order.
- Selection (Conditional): Asks a true/false question to select the next instruction (e.g., an if-else statement).
- Iterative (Loop): Repeats the execution of a block of instructions (e.g., for/while loops).
Lecture 6: Computer Networks
Network Types
- Local Area Network (LAN): A group of computers connected in a small geographical area (e.g., office building).
- Wide Area Network (WAN): A group of computers connected over a large geographical area (e.g., a country).
- Metropolitan Area Network (MAN): Spans an area larger than a LAN but smaller than a WAN, like a city.
Network Models
- Peer-to-Peer (P2P): All computers are considered equal; they share resources directly with each other without a central server.
- Client/Server: Some nodes (Servers) are dedicated to providing services, while other nodes (Clients) request those services.
Network Topologies
- Bus Topology: All devices are connected to a single central cable (backbone).
- Star Topology: All devices are connected to a central device (hub or switch). Most common modern topology.
- Mesh Topology: Each device is connected to every other device in the network.
- Hybrid Topology: A combination of two or more different topologies.
Network Devices
- Network Interface Card (NIC): A hardware card that physically connects a computer to the network. Each NIC has a unique MAC address.
- Hub: A basic device that receives data and broadcasts it to all other connected devices.
- Switch: An intelligent device that forwards data packets only to the intended recipient, improving network efficiency.
- Repeater: A device used to regenerate and retransmit signals to extend the reach of a network.
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